For this section, I particularly picked out one piece of art that stood out to me moreso than the rest.
On page 112; Catherine Richards created a piece "Curiosity Cabinet for the End of the Millennium"
1995
This is an especially interesting piece for being placed out of the 1995 (Mid 90's), mainly where the technology era started taking its loop.
Computer environments as Richards states, and blurring boundaries between body and machine. This is quite literal, and Sena Clara has actually brought to my attention that she only sees our foreheads because of the tall computers. She feels like she's just teaching to some foreheads, and our bodies are obsolete. She's talking to a bunch of apple mac computers with foreheads, that sounds silly but the unfortunate truth.
This box presents this in a greater sense that even the people who aren't aware are now aware. The mesh screen creates a blurred vision between our mind and body. To me the inside is our mind and the outside is out body.
This can be taken on many different perspectives. We feel safe and sound inside our mind, but the outside creates light and walls and you can see further and more beyond, but the trick is, is that this is a room inside a building. SO therefore the box is our mind, the room is our body and the whole building is the computer. Many compartments, many views, many meanings but all in one place.
Wednesday, September 30, 2015
Tuesday, September 29, 2015
Monday, September 28, 2015
A & EM Pages 78-96
TO be completely honest about this section, how does one even consider this art? Yeah, it can be considered an abstract form but it everything presented in this section is either pixelated or out of focus, or just straight up random.
Yes, I understand that there re different ways to make these images. AND I have taken into consideration that these pictures are also presented in video form which (I hope and recommend) is how they are usually presented to the public.
Though, something that we as students work with a lot. Computer-generated images.
On page 87, how Burson combined a bunch of celebrities faces together, if only six woman could make a baby together. (;
Compute generated is what this class is about, and here is a good composition to present to future artist interested in the computer generated images.
(Page 94) When Autoshop was actually a thing. HA. 1999 and earlier!
When the Assistant came to help you, or it was the clippy on microsoft word. Oh boy, and that was just 10 years ago!
Yes, I understand that there re different ways to make these images. AND I have taken into consideration that these pictures are also presented in video form which (I hope and recommend) is how they are usually presented to the public.
Though, something that we as students work with a lot. Computer-generated images.
On page 87, how Burson combined a bunch of celebrities faces together, if only six woman could make a baby together. (;
Compute generated is what this class is about, and here is a good composition to present to future artist interested in the computer generated images.
(Page 94) When Autoshop was actually a thing. HA. 1999 and earlier!
When the Assistant came to help you, or it was the clippy on microsoft word. Oh boy, and that was just 10 years ago!
A & EM Pages 54-78
Motion, Duration, and Illumination.
I absolutely love that we get to learn about this, but I really wish that we could be engaged in it! Just food for thought.
I was absolutely intrigued that this section mainly consisted of pictures, but that's more a Que to talk about them more. :)
Anyway, right straight off the bat I was interested in Naum Gabo's "Standing Wave" Kinetic Construct.
This immediate caught my eye cause well, Metal. AND that is exactly how it looks when you "twirl" a metal stick in the air or on the ground. Especially interesting for having a kinetic sculpture in such an early part of the technology age (talking the early 1900's)
Page 62 shows one of the most well-known kinetic sculptures. This sculpture is not only just a sculpture but a kinetic, cybernetic, robotic, constructive, responsive sculpture. Now that's amazing!!
"The Cysp" was/is a very well known piece of art by Nicolas Schoffer. This piece of art traveled the world, and became the first large exhibition of computer art in the United States. This piece of art is so popular I have seen it since elementary school and I now know what it does and what it has done. Cause, it said that it was responsive so therefore to find out how I looked it up on youtube and watched a few videos that showed about the piece.
Quite Interesting.
I absolutely love that we get to learn about this, but I really wish that we could be engaged in it! Just food for thought.
I was absolutely intrigued that this section mainly consisted of pictures, but that's more a Que to talk about them more. :)
Anyway, right straight off the bat I was interested in Naum Gabo's "Standing Wave" Kinetic Construct.
This immediate caught my eye cause well, Metal. AND that is exactly how it looks when you "twirl" a metal stick in the air or on the ground. Especially interesting for having a kinetic sculpture in such an early part of the technology age (talking the early 1900's)
Page 62 shows one of the most well-known kinetic sculptures. This sculpture is not only just a sculpture but a kinetic, cybernetic, robotic, constructive, responsive sculpture. Now that's amazing!!
"The Cysp" was/is a very well known piece of art by Nicolas Schoffer. This piece of art traveled the world, and became the first large exhibition of computer art in the United States. This piece of art is so popular I have seen it since elementary school and I now know what it does and what it has done. Cause, it said that it was responsive so therefore to find out how I looked it up on youtube and watched a few videos that showed about the piece.
Quite Interesting.
Fun in the Tri-Cities
I attended a few events this weekend! You indeed saw me at the Night with the Arts! Which, was a very intruiging event, I was very excited to see my piece in the student art section, as well as the food.
My fiancee and I wish that we had thousands of dollars to spend on the local art "vendors". I agree that the local vendors was a very nice touch to the event.
Also, I attended the Heritage Days out at Sacajawea State Park on Saturday. My favorite part was indeed the traditional Native American Dancing, the many people who are skilled at leather(s). (Added note: I am actually getting a personalized leather satchel, and I am super excited)! There was live birds, two hawks and two owls.
My favorite attraction at the Heritage Days was the old fashion "technology powered" wood cutter. It was oil and steam operated, and was on a whole assembly line just to saw a slice off of a log. My fiancee and I actually were fortunate enough to be able to take home two beautiful slabs of the ponderosa pine that was being cut, but are we are going to turn them into end tables for an outdoor patio.
The most fascinating thing that I learned that day is where "balls to the wall" came from!! When there was steam powered engines small to large, on the top of the regulator is these two red balls, and when the engine is still the balls are downward. when the engine is idling the balls are about mid way, and when that sucker is running at full speed, those balls are all the way to the top of regulator going round and round. Cause "Balls to the wall" means full blast, so therefore the "ball regulators" are at full blast! Pretty cool, huh?!
Thanks.
- Emily
Friday, September 25, 2015
Shanken Pages 45-54
Yes, I know I am a little behind on these things. But I picked an excellent day to read this section!!
This section is mostly about Exhibitions, Institutions, Communities, and Collaborations - Hey Bam! We have all that right here on this campus today, with the Nights With The Arts (exhibition) tonight all of this community engagement is flowing with creativity all day long!!!
"Electronic Art often demands the formation of communities and institutions and frequently leads to the production of open-ended exchanges rather than concrete works"
This because, electronic art is SO SO SO SO easy to change around, it's not like a 3-D space or a hard copy. It's completely digital and by a touch of a button the whole piece can be changed. Versus organic materials such as metal, clay or wood which take time, practice, patience, and lots more details to change the piece in general.
It's quite an array.
This section is mostly about Exhibitions, Institutions, Communities, and Collaborations - Hey Bam! We have all that right here on this campus today, with the Nights With The Arts (exhibition) tonight all of this community engagement is flowing with creativity all day long!!!
"Electronic Art often demands the formation of communities and institutions and frequently leads to the production of open-ended exchanges rather than concrete works"
This because, electronic art is SO SO SO SO easy to change around, it's not like a 3-D space or a hard copy. It's completely digital and by a touch of a button the whole piece can be changed. Versus organic materials such as metal, clay or wood which take time, practice, patience, and lots more details to change the piece in general.
It's quite an array.
Wednesday, September 16, 2015
AE&M Pages 30-45
I found these 15 pages pretty interesting actually, I love how it talked about history (the first artistic application of computer networking. Also as well as, video games and satellite broadcasting, and many many many more networks became widely available with the acceptance of culture.
This may be irrelevant, but! I love the fact that it mentions the book 1985 because Brother Bear has almost came to an exact truth.
Of course, when one technological tool becomes culturally accepted people go ape shit and take everything to the extreme. That is what this section mainly talks about. Because now Robots are introduced in the 1970's and today they have only expanded to more....
Painting = Media = Illusions = virtual = advanced.
This may be irrelevant, but! I love the fact that it mentions the book 1985 because Brother Bear has almost came to an exact truth.
Of course, when one technological tool becomes culturally accepted people go ape shit and take everything to the extreme. That is what this section mainly talks about. Because now Robots are introduced in the 1970's and today they have only expanded to more....
Painting = Media = Illusions = virtual = advanced.
A&EM Pages 15-30
The beginning of this section really caught my attention because it talks about movement within art pieces. I absolutely love kinetic pieces, and am actually working on one here on the campus....
Anywhom, it was really intriguing to know the detail behind how and why an artist made their piece move the way it does. Especially Marcel Duchamp (pg 18).
1967 Must have a been a great year for Pink Floyd, to finally realize that they can put their drug feelings into perspective for the rest of the rock culture to see. Psychedelics really hit the scene about then, and that was a great time to experiment with video performances to people whom were under the influence.
Now, the section that really caught my attention actually was the section about "Charged Environments".
- This is today's culture! Every artist demands acts of perception, or a reason. But sometimes there really isn't one.
J.A. Wheeler has a very good point " "To describe what has happened one has to cross out that old word "observer" and put inits places "participator" (pg28)
This has very very very strong meaning, because with the rise of digital arts the observer of a (painting) per say, has now become and interactive piece in a digital realm allowing the observer to participate in the exhibited piece.
There is no primary relation now to just one piece of art, because art ranges SSSSSSSOOOOO wide this world that the definition of ART changes in everyone's eyes.
Anywhom, it was really intriguing to know the detail behind how and why an artist made their piece move the way it does. Especially Marcel Duchamp (pg 18).
1967 Must have a been a great year for Pink Floyd, to finally realize that they can put their drug feelings into perspective for the rest of the rock culture to see. Psychedelics really hit the scene about then, and that was a great time to experiment with video performances to people whom were under the influence.
Now, the section that really caught my attention actually was the section about "Charged Environments".
- This is today's culture! Every artist demands acts of perception, or a reason. But sometimes there really isn't one.
J.A. Wheeler has a very good point " "To describe what has happened one has to cross out that old word "observer" and put inits places "participator" (pg28)
This has very very very strong meaning, because with the rise of digital arts the observer of a (painting) per say, has now become and interactive piece in a digital realm allowing the observer to participate in the exhibited piece.
There is no primary relation now to just one piece of art, because art ranges SSSSSSSOOOOO wide this world that the definition of ART changes in everyone's eyes.
Thursday, September 3, 2015
A&EM Pages 1-15
At first I thought this was funny, cause the pages have HUMUNGOUS words of them, and I totally thought that the whole book was going to be like that. But, no but that's okay.
Anywhom, the book opened up with a nice history lesson of how technological devices have become part of our "cultured" society.
The history of what came a bouts and when is definitely a nice reminder to the new start to the semester.
Anywhom, the book opened up with a nice history lesson of how technological devices have become part of our "cultured" society.
The history of what came a bouts and when is definitely a nice reminder to the new start to the semester.
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